﻿using System;
using Microsoft.Xna.Framework;

namespace Tetris.Screens
{
    public class PlayerIndexEventArgs :EventArgs
    {
        private readonly PlayerIndex _playerIndex;

        public PlayerIndexEventArgs( PlayerIndex playerIndex )
        {
            _playerIndex = playerIndex;
        }

        public PlayerIndex PlayerIndex
        {
            get { return _playerIndex; }
        }
    }
}
